Should the next Yukio Futatsugi game be on mobile?

Panzer Dragoon was one of the most underrated games for the Sega Saturn in 1995. While it had amazing game play that some consider to be hundreds of years ahead of its time, not a lot of people are aware of the game for one particular reason: Sega Saturn wasn’t as competitive as the original PlayStation. Its box art didn’t really help either as compared to the Japanese design, the North American version looked amateurish and bland.

Now, console sales are declining fast. According to the parent company of the gaming outfit Pocket Fruity, consoles are way behind in sales, due to being overtaken by the immense popularity of the mobile platform. So if the successor to Crimson Dragon ever comes out for the next next-gen console, there’s a good chance that it wouldn’t be as successful as the games released for the mobile market.

Just take a look at Crimson Dragon for the Xbox One. The game could’ve reached more players if it wasn’t for the fact it was released exclusively for console. Xbox One pales in comparison to PS4’s graphical capabilities, which is probably why its sales are abysmal in Japan. Microsoft’s console also experienced minor bumps before it was released and those definitely made an impact on the decision of gamers whether to support the Xbox One or PS4.

Originally, Crimson Dragon required the Kinect sensor to play but it was later released without the need for Kinect. The developers probably feared that their game would end up like the Nintendo Wii, whose hype didn’t last for long. While sensors in consoles are indeed a breakthrough, no one really likes to move a lot while gaming. Most people like to relax in a chair, for instance, while playing, not punch the air or hit a ball with an imaginary tennis racket for 45 minutes.

With mobile’s impressive sales and potential developments in the future, perhaps the sequel to Crimson Dragon should indeed come out for the mobile platform. Not only will it be able to reach a wider market but it can also capitalize on mobile’s biggest asset: portability.

This very geeky and Anime August-appropriate guest blog post comes from Clarke Collins, an avid video gamer and an anime fan. 



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